EduBert in the Park

Park Adventure

Addition up to 100 · 10 scenes · 100 tasks

EduBert — a lost little dog with a backpack — runs through the gate of the Great City Park. He doesn't know where home is. Luckily, he meets Mr. Gardener Henry, who knows the park inside out. Together they journey through 10 locations full of math challenges.

At the playground, Squirrel Suzie joins — full of energy. At the café, Goose Greta appears — a strict guardian with a heart of feathers. In the maze, Hedgehog Jeremy shares his wisdom, and on the avenue, Magpie Stephanie tells stories about the park. In the finale, at the Great Gate, EduBert returns home — wiser and with friends forever.

5 friends

Mr. Gardener Henry

Mr. Gardener Henry

Patient mentor, knows the park for 30 years

Squirrel Suzie

Squirrel Suzie

Energetic, cheerful, loves acorns

Goose Greta

Goose Greta

Strict guardian with a heart of feathers

Hedgehog Jeremy

Hedgehog Jeremy

Quiet philosopher with prickly wisdom

Magpie Stephanie

Magpie Stephanie

Park chronicler, collects stories

Locations

The Park Gate
1

The Park Gate

The Fountain
2

The Fountain

The Playground
3

The Playground

The Duck Pond
4

The Duck Pond

The Café
5

The Café

The Rose Garden
6

The Rose Garden

The Maze
7

The Maze

The Hilltop
8

The Hilltop

The Main Avenue
9

The Main Avenue

The Great Gate
10

The Great Gate

What your child practises

Your child practises addition up to 100 across 16 task types. The Park's signature is the number bond — splitting a number into parts — joined by the number line, calculation, gap-filling, true/false, comparison, sorting and memory, plus arcade minigames: bridge building, bubble popping, a maze and catching falling numbers.

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Discover the EduBert adventures

Each world teaches a different operation — pick your next one!

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